Add it to your kit.
DruML S1, 14โณ digital snare. Set it on your stand, plug in one USB cable and play. Works next to the module you have, or with no module at all.
Onboard signal processing and neural inference read every strike at the source with no scan or mask time. DruML turns it into MIDI for any module, VST or DAW, plus control for your rig and DMX stage lighting.
โIf youโre simply wondering whether the S1 is a good snare, the short answer is yes.โ
โDruMLโs S1 isnโt just another premium electronic snare.โ
โBy moving trigger processing out of the module and into the instrument itself, it challenges one of the longest-standing assumptions in electronic percussion.โ
Read the full review โEvery hit is classified onboard, then routed wherever you need it. All configured in DruML Studio.
Class-compliant USB and 5-pin DIN MIDI into Roland, Alesis, Superior Drummer 3 or any DAW.
Continuous across the whole head, distance and angle. Rimshot depth, cross-stick and left/right hands, without buying into one brand's module.
Send hits straight to stage lighting through aux expansion. Strobes on the backbeat, blinders on the fill. Confetti cannon on the rimshot is between you and your venue.
Capacitive touch and hand gestures map to MIDI notes. Add switches and knobs through the aux inputs.
Positional playing used to mean buying the whole brand, since most positional snares only speak to one maker's flagship module. DruML does the sensing inside the drum, then hands your sound engine plain MIDI notes and CC. Change modules, switch VSTs, move to a laptop. The drum comes with you.
Keep your module. Play without positional response.
Conventional triggers react to one hit at a time. DruML synchronizes with your playing, anticipating each stroke in the context of the ones around it, from the quietest ghost note to the tightest flam.
Inside DruML Studio ยท configure the real drum
Explore the surface. Play the center, move toward the edge, or cross from left to right. Then make it yours in DruML Studio: split the head into slices, adjust the rings and give rimshots and cross-stick their own sounds.